AI Insights · Timothy · October 2022
Top 5 Anime Games on Android in Saudi Arabia - Q3 2022
In Q3 2022, anime games on Android in Saudi Arabia showcased varying performance metrics. Here's a look at the trends for the top 5 apps, including revenue, downloads, and active users.
In Q3 2022, anime games on Android in Saudi Arabia demonstrated a range of performance metrics, reflecting the dynamic nature of this genre. Here's an overview of the top 5 applications, highlighting their weekly revenue, downloads, and active user trends according to data from Sensor Tower.
ONE PIECE Bounty Rush from Bandai Namco Entertainment Inc. saw a significant increase in weekly revenue, starting from around $5.6K at the end of June and peaking at approximately $17.9K in late August. Weekly downloads also showed a positive trend, rising from around 3.9K in late June to roughly 7.2K by the end of August. Active users grew steadily, beginning at 41.4K in late June and reaching nearly 50K by the end of August.
Captain Tsubasa: Dream Team by KLab experienced fluctuations in revenue, starting at $7.7K in late June and dropping to around $1.6K by the end of September. Downloads remained relatively stable, with minor peaks and troughs, ranging from 320 to 557 weekly downloads. Active users saw modest growth, peaking at around 1.5K in mid-July before stabilizing around 1.2K towards the end of September.
KLab's Bleach:Brave Souls Anime Games displayed varied revenue trends, starting at approximately $2.3K in late June and reaching a high of about $6.2K in early August. Weekly downloads remained consistent, with minor fluctuations between 390 and 767. Active users saw a slight decline from 7.3K in early August to around 6.5K by the end of September.
The Seven Deadly Sins by Netmarble showed a fluctuating revenue pattern, starting at approximately $1.4K in late June, peaking at $3.1K in early August, and dropping to around $0.4K by the end of September. Downloads remained low and steady, ranging from 130 to 253 weekly. Active users also showed a slight decline, from around 938 in late June to about 750 by the end of September.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. had a varied revenue trend, starting at $188 in late June, peaking at around $3.4K in late August, and stabilizing at approximately $834 by the end of September. Downloads also fluctuated, with a peak of around 2.9K in late August before dropping to roughly 1.1K by late September. Active users showed an initial increase, peaking at around 9.3K in mid-August, before gradually declining to approximately 7.9K by the end of September.
For more detailed insights into the performance of these games and other apps, visit Sensor Tower.